Clocks and timers
In this section, we'll re-implement the LED roulette application. I'm going to give you back the
Led
abstraction but this time I'm going to take away the Delay
abstraction :-)
.
Here's the starter code. The delay
function is unimplemented so if you run this program the LEDs
will blink so fast that they'll appear to always be on.
#![no_main]
#![no_std]
use aux9::{entry, switch_hal::OutputSwitch, tim6};
#[inline(never)]
fn delay(tim6: &tim6::RegisterBlock, ms: u16) {
// TODO implement this
}
#[entry]
fn main() -> ! {
let (leds, rcc, tim6) = aux9::init();
let mut leds = leds.into_array();
// TODO initialize TIM6
let ms = 50;
loop {
for curr in 0..8 {
let next = (curr + 1) % 8;
leds[next].on().unwrap();
delay(tim6, ms);
leds[curr].off().unwrap();
delay(tim6, ms);
}
}
}