What's left for you to explore

We have barely scratched the surface! There's lots of stuff left for you to explore.

NOTE: If you're reading this, and you'd like to help add examples or exercises to the Discovery book for any of the items below, or any other relevant embedded topics, we'd love to have your help!

Please open an issue if you would like to help, but need assistance or mentoring for how to contribute this to the book, or open a Pull Request adding the information!

Topics about embedded software

These topics discuss strategies for writing embedded software. Although many problems can be solved in different ways, these sections talk about some strategies, and when they make sense (or don't make sense) to use.

Multitasking

All our programs executed a single task. How could we achieve multitasking in a system with no OS, and thus no threads. There are two main approaches to multitasking: preemptive multitasking and cooperative multitasking.

In preemptive multitasking a task that's currently being executed can, at any point in time, be preempted (interrupted) by another task. On preemption, the first task will be suspended and the processor will instead execute the second task. At some point the first task will be resumed. Microcontrollers provide hardware support for preemption in the form of interrupts.

In cooperative multitasking a task that's being executed will run until it reaches a suspension point. When the processor reaches that suspension point it will stop executing the current task and instead go and execute a different task. At some point the first task will be resumed. The main difference between these two approaches to multitasking is that in cooperative multitasking yields execution control at known suspension points instead of being forcefully preempted at any point of its execution.

Sleeping

All our programs have been continuously polling peripherals to see if there's anything that needs to be done. However, some times there's nothing to be done! At those times, the microcontroller should "sleep".

When the processor sleeps, it stops executing instructions and this saves power. It's almost always a good idea to save power so your microcontroller should be sleeping as much as possible. But, how does it know when it has to wake up to perform some action? "Interrupts" are one of the events that wake up the microcontroller but there are others and the wfi and wfe are the instructions that make the processor "sleep".

Microcontrollers (like our STM32F3) have many different capabilities. However, many share similar capabilities that can be used to solve all sorts of different problems.

These topics discuss some of those capabilities, and how they can be used effectively in embedded development.

Direct Memory Access (DMA).

This peripheral is a kind of asynchronous memcpy. So far our programs have been pumping data, byte by byte, into peripherals like UART and I2C. This DMA peripheral can be used to perform bulk transfers of data. Either from RAM to RAM, from a peripheral, like a UART, to RAM or from RAM to a peripheral. You can schedule a DMA transfer, like read 256 bytes from USART1 into this buffer, leave it running in the background and then poll some register to see if it has completed so you can do other stuff while the transfer is ongoing.

Interrupts

In order to interact with the real world, it is often necessary for the microcontroller to respond immediately when some kind of event occurs.

Microcontrollers have the ability to be interrupted, meaning when a certain event occurs, it will stop whatever it is doing at the moment, to instead respond to that event. This can be very useful when we want to stop a motor when a button is pressed, or measure a sensor when a timer finishes counting down.

Although these interrupts can be very useful, they can also be a bit difficult to work with properly. We want to make sure that we respond to events quickly, but also allow other work to continue as well.

In Rust, we model interrupts similar to the concept of threading on desktop Rust programs. This means we also must think about the Rust concepts of Send and Sync when sharing data between our main application, and code that executes as part of handling an interrupt event.

Pulse Width Modulation (PWM)

In a nutshell, PWM is turning on something and then turning it off periodically while keeping some proportion ("duty cycle") between the "on time" and the "off time". When used on a LED with a sufficiently high frequency, this can be used to dim the LED. A low duty cycle, say 10% on time and 90% off time, will make the LED very dim wheres a high duty cycle, say 90% on time and 10% off time, will make the LED much brighter (almost as if it were fully powered).

In general, PWM can be used to control how much power is given to some electric device. With proper (power) electronics between a microcontroller and an electrical motor, PWM can be used to control how much power is given to the motor thus it can be used to control its torque and speed. Then you can add an angular position sensor and you got yourself a closed loop controller that can control the position of the motor at different loads.

Digital inputs

We have used the microcontroller pins as digital outputs, to drive LEDs. But these pins can also be configured as digital inputs. As digital inputs, these pins can read the binary state of switches (on/off) or buttons (pressed/not pressed).

(spoilers reading the binary state of switches / buttons is not as straightforward as it sounds ;-)

Analog-to-Digital Converters (ADC)

There are a lots of digital sensors out there. You can use a protocol like I2C and SPI to read them. But analog sensors also exist! These sensors just output a voltage level that's proportional to the magnitude they are sensing.

The ADC peripheral can be use to convert that "analog" voltage level, say 1.25 Volts,into a "digital" number, say in the [0, 65535] range, that the processor can use in its calculations.

Digital-to-Analog Converters (DAC)

As you might expect a DAC is exactly the opposite of ADC. You can write some digital value into a register to produce a voltage in the [0, 3.3V] range (assuming a 3.3V power supply) on some "analog" pin. When this analog pin is connected to some appropriate electronics and the register is written to at some constant, fast rate (frequency) with the right values you can produce sounds or even music!

Real Time Clock (RTC)

This peripheral can be used to track time in "human format". Seconds, minutes, hours, days, months and years. This peripheral handles the translation from "ticks" to these human friendly units of time. It even handles leap years and Daylight Save Time for you!

Other communication protocols

SPI, I2S, SMBUS, CAN, IrDA, Ethernet, USB, Bluetooth, etc.

Different applications use different communication protocols. User facing applications usually have an USB connector because USB is an ubiquitous protocol in PCs and smartphones. Whereas inside cars you'll find plenty of CAN "buses". Some digital sensors use SPI, others use I2C and others, SMBUS.

General Embedded-Relevant Topics

These topics cover items that are not specific to our device, or the hardware on it. Instead, they discuss useful techniques that could be used on embedded systems.

Gyroscopes

As part of our Punch-o-meter exercise, we used the Accelerometer to measure changes in acceleration in three dimensions. Our board also features a sensor called a Gyroscope, which allows us to measure changes in "spin" in three dimensions.

This can be very useful when trying to build certain systems, such as a robot that wants to avoid tipping over. Additionally, the data from a sensor like a gyroscope can also be combined with data from accelerometer using a technique called Sensor Fusion (see below for more information).

Servo and Stepper Motors

While some motors are used primarily just to spin in one direction or the other, for example driving a remote control car forwards or backwards, it is sometimes useful to measure more precisely how a motor rotates.

Our microcontroller can be used to drive Servo or Stepper motors, which allow for more precise control of how many turns are being made by the motor, or can even position the motor in one specific place, for example if we wanted to move the arms of a clock to a particular direction.

Sensor fusion

The STM32F3DISCOVERY contains three motion sensors: an accelerometer, a gyroscope and a magnetometer. On their own these measure: (proper) acceleration, angular speed and (the Earth's) magnetic field. But these magnitudes can be "fused" into something more useful: a "robust" measurement of the orientation of the board. Where robust means with less measurement error than a single sensor would be capable of.

This idea of deriving more reliable data from different sources is known as sensor fusion.


So where to next? There are several options:

  • You could check out the examples in the f3 board support crate. All those examples work for the STM32F3DISCOVERY board you have.
  • You could check out Real Time for The Masses. A very efficient preemptive multitasking framework that supports task prioritization and dead lock free execution.
  • You could try running Rust on a different development board. The easiest way to get started is to use the cortex-m-quickstart Cargo project template.
  • You could check out this blog post which describes how Rust type system can prevent bugs in I/O configuration.
  • You could check out my blog for miscellaneous topics about embedded development with Rust.
  • You could check out the embedded-hal project which aims to build abstractions (traits) for all the embedded I/O functionality commonly found on microcontrollers.
  • You could join the Weekly driver initiative and help us write generic drivers on top of the embedded-hal traits and that work for all sorts of platforms (ARM Cortex-M, AVR, MSP430, RISCV, etc.)