for loop delays

The first challenge is to implement the delay function without using any peripheral and the obvious solution is to implement it as a for loop delay:

#![allow(unused)]
fn main() {
#[inline(never)]
fn delay(tim6: &tim6::RegisterBlock, ms: u16) {
    for _ in 0..1_000 {}
}
}

Of course, the above implementation is wrong because it always generates the same delay for any value of ms.

In this section, you'll have to:

  • Fix the delay function to generate delays proportional to its input ms.
  • Tweak the delay function to make the LED roulette spin at a rate of approximately 5 cycles in 4 seconds (800 milliseconds period).
  • The processor inside the microcontroller is clocked at 72 MHz and executes most instructions in one "tick", a cycle of its clock. How many (for) loops do you think the delay function must do to generate a delay of 1 second?
  • How many for loops does delay(1000) actually do?
  • What happens if compile your program in release mode and run it?