One very important thing to do before using a sensor and trying to develop an application using it is verifying that it's output is actually correct. If this does not happen to be the case we need to calibrate the sensor (alternatively it could also be broken but that's rather unlikely in this case).

In my case on two different micro:bit's the magnetometer, without calibration, was quite a bit off of what it is supposed to measure. Hence for the purposes of this chapter we will just assume that the sensor has to be calibrated.

The calibration involves quite a bit of math (matrices) so we won't cover it here but this Design Note describes the procedure if you are interested.

Luckily for us though the group that built the original software for the micro:bit already implemented a calibration mechanism in C++ over here.

You can find a translation of it to Rust in src/ The usage is demonstrated in the default src/ file. The way the calibration works is illustrated in this video:

You have to basically tilt the micro:bit until all the LEDs on the LED matrix light up.

If you do not want to play the game every time you restart your application during development feel free to modify the src/ template to just use the same static calibration once you got the first one.

Now where we got the sensor calibration out of the way let's look into actually building this application!