Light it up
embedded-hal
In this chapter we are going to make one of the many LEDs on the back of the micro:bit light up since this is
basically the "Hello World" of embedded programming. In order to get this task done we will use one of the traits
provided by embedded-hal
, specifically the OutputPin
trait which allows us to turn a pin on or off.
The micro:bit LEDs
On the back of the micro:bit you can see a 5x5 square of LEDs, usually called an LED matrix. This matrix alignment is used so that instead of having to use 25 separate pins to drive every single one of the LEDs, we can just use 10 (5+5) pins in order to control which column and which row of our matrix lights up.
NOTE that the micro:bit v1 team implemented this a little differently. Their schematic page says that it is actually implemented as a 3x9 matrix but a few columns simply remain unused.
Usually in order to determine which specific pins we have to control in order to light a specific LED up we would now have to read the micro:bit v2 schematic or the micro:bit v1 schematic respectively. Luckily for us though we can use the aforementioned micro:bit BSP which abstracts all of this nicely away from us.
Actually lighting it up!
The code required to light up an LED in the matrix is actually quite simple but it requires a bit of setup. First take a look at it and then we can go through it step by step:
#![deny(unsafe_code)] #![no_main] #![no_std] use cortex_m_rt::entry; use panic_halt as _; use microbit::board::Board; use microbit::hal::prelude::*; #[entry] fn main() -> ! { let mut board = Board::take().unwrap(); board.display_pins.col1.set_low().unwrap(); board.display_pins.row1.set_high().unwrap(); loop {} }
The first few lines until the main function just do some basic imports and setup we already looked at before. However, the main function looks pretty different to what we have seen up to now.
The first line is related to how most HALs written in Rust work internally.
As discussed before they are built on top of PAC crates which own (in the Rust sense)
all the peripherals of a chip. let mut board = Board::take().unwrap();
basically takes all
these peripherals from the PAC and binds them to a variable. In this specific case we are
not only working with a HAL but with an entire BSP, so this also takes ownership
of the Rust representation of the other chips on the board.
NOTE: If you are wondering why we have to call
unwrap()
here, in theory it is possible fortake()
to be called more than once. This would lead to the peripherals being represented by two separate variables and thus lots of possible confusing behaviour because two variables modify the same resource. In order to avoid this, PACs are implemented in a way that it would panic if you tried to take the peripherals twice.
Now we can light the LED connected to row1
, col1
up by setting the row1
pin to high (i.e. switching it on).
The reason we can leave col1
set to low is because of how the LED matrix circuit works. Furthermore, embedded-hal
is
designed in a way that every operation on hardware can possibly return an error, even just toggling a pin on or off. Since
that is highly unlikely in our case, we can just unwrap()
the result.
Testing it
Testing our little program is quite simple. First put it into src/main.rs
. Afterwards we simply have to run the
cargo embed
command from the last section again, let it flash and just like before. Then open our GDB and connect
to the GDB stub:
$ # Your GDB debug command from the last section
(gdb) target remote :1337
Remote debugging using :1337
cortex_m_rt::Reset () at /home/nix/.cargo/registry/src/github.com-1ecc6299db9ec823/cortex-m-rt-0.6.12/src/lib.rs:489
489 pub unsafe extern "C" fn Reset() -> ! {
(gdb)
If we now let the program run via the GDB continue
command, one of the LEDs on the back of the micro:bit should light
up.