Welcome to an overview of the documentation provided by the embedded Working Group. All of these projects are managed by the resources team.
Many of these resources take the form of "books"; we collectively call these "The embedded Rust Bookshelf". Some are large, some are small.
All these resources assume that you have done some Rust programming before.
If you are familiar with Rust but not with embedded development, this is the spot for you! All of these resources assume that you have done some Rust programming on the desktop, but that you have not done any embedded development before.
The Discovery book will teach you about microcontrollers, peripherals, sensors and bare metal programming through a series of small, fun projects that you'll develop in Rust.
If you are familiar with embedded development and familiar with Rust but have not used Rust for embedded development then these resources are for you. All these resources assume that you have done embedded development before, but not in any specific language.
Also known as "the book" by the embedded Rust community. The embedded Rust book will get you up to speed with embedded Rust development and then teach you how to effectively use the language (AKA patterns) to build more correct embedded software.
You can find our list of FAQ here.
Once you have learned the basics these resources will make writing embedded programs easier.
Once you're quite familiar with embedded Rust development, you may find these advanced resources useful.
For those that want to dive into the implementation of the foundational crates
of the embedded ecosystem. The embedonomicon will guide you through the abyss
of linker scripts, symbols and ABIs. You'll learn about linker script and the
language features that let you control the ABI of crates by creating a
program for the ARM Cortex-M architecture from scratch.